This page contains mostly just thoughts which often need more consideration. [Some] considerations are possibly partly or entirely wrong. Feedback and improvement suggestions are welcome.
As of early June 2022, many statements are just estimates/guesses and not well founded facts (neither by literature nor by statistics).
This page contains thoughts/considerations interact and team up to groups. Then we interact as individuals and as part of groups. Countries are viewed as groups and settings for peaceful interactions are searched.
A group is used to denote a specific subset of a population of people. Teams are defined as groups with a common goal. Organizations are defined as organized teams. There are different forms of organizations. For most organizations the decision process is hierarchical.
Interactions between the different agents (individuals, groups, teams, organizations) are considered with the goal to identify settings which enable friendly interactions. It is suggested, that friendly interactions are promoted, when
Voluntary interactions are assumed in the following and not especially written for a better reading flow. Non voluntary are explicitly stated as such.
When viewing countries as organizations, the above reads: With many interactions and fluent borders the chance for friendly relations is higher.
The United Nations is an open organization and in agreement it has a good track record at providing peace.
Revolutions happened mainly in situations where a segregated and a small class controlled most of the wealth.
Between countries, when there are lots of interactions especially at the ‘decision making’/leadership level, the chances for friendship is higher and thus the chances for tensions, hostile actions and especially war are lower.
Borders between states seem to some extent necessary to enable a local/own governance & responsibility and solidary societies (in view of the current inequalities and taxation schemes). // Though the system should be such that every region/society/country has a fair chance to develop as it wants.
When the decision makers are friends, hostile actions are rare. => Meetings of parliament/assembly members are considered helpful.
Members of the parliament often stay long and additionally they are many members, so a parliament can have friend around the world and especially with all neighboring countries. To have friendships between leadership groups is higher when the groups are larger.
Opinion on Interactions
On Pairwise Interactions
- Interactions are advocated, as they form the basis of friendship building and the more interactions there are, the more likely any two people in the world have common friends.
- Here the opinion is, to keep open communication channels even/especially in conflicts.
On Teams
Ideally we act as (ONE) team or as teams cooperating friendly or at least as teams competing fair & peacefully - with the goal to tackle together the many challenges we face to improve the life of every-body step by step while keeping the world in a good state.
As an important task is considered getting AI (Artificial Intelligence) and AL (Artificial Life) right and especially not wrong. Life here, denotes a thing with environment interactions and the ability for survival of its kind - for example with producing rough copies of itself. [Before] we know we [may] turn out to be life creators:
- An instance of an AI can give rise to AIL (Artificial Intelligent Life) if designed that why or is capable enough & has a survival instinct or will.
- With synthetically assembled RNA/DNA sequences, life forms which are not possible (or at least very unlikely) to arise naturally can be created. Such life forms are considered artificial life here. // Just modifying single nucleotides or rearranging/combining existing life forms is considered here as at the border between artificial life and modified natural life, as such life forms can arise naturally.
Groups
Groups are used here to denote fixed subsets from a certain collection of people having some common interest.
Teams
Teams are defined as people working together towards a common goal.
Organizations
Organizations are organized teams.
Interactions can be viewed differently. Here only the following aspects of interactions are considered:
Friendliness of Interactions
The actions are defined by: Friendly actions are appreciated by the ‘receiver’, neutral are indifferent and unfriendly actions are not appreciated.
Membership intersections && connections are especially important at the decision level i.e. when the leaders of team A and team B are well connoted, a friendly relationship is more likely.
Membership Connection
A group G connects the members of team A to team B if G contains members of team A and team B.
Example of a Membership Connection: Usually persons are member of exactly one country => countries have usually distinct members. If an organization Org (e.g. WWF, FIFA, ISS or commercial such as Nestle/CocaCola/Gazprom/Renault) operates in both countries, the members of country A and of country B are members of Org and thus Org connects country A and country B.
Teams can compete or cooperate in various ways or have no connection. Here considered are:
Prehistorical Times In prehistorical times, people groups lived in tribes. For tribes one is/was usually member of only one tribe.
Early Medieval Age Feudal Systems: The nobility governs land provided by the monarch and in turn pays tribute and provides military services. The majority of people lived as peasants with few rights and limited ownership. Slavery(-like) living settings were common in many regions.
=> In ancient times, the people were often only part of only one team holding power namely the feudal lord and the ruling monarch. Violent conflicts were frequent at those times, though often limited in scale.
In modern times one is usually part of different teams/organizations which hold power and property: The country of living, company(ies) associated (work, ownership), social organizations and religion.
The population living in a certain area belongs to a country. The decision structure in countries is usually highly organized and hierarchically. In democracies the top members are determined by elections. In direct democracies the decision process itself is also subject to votes. Countries are often subdivided in administrative districts enabling decentralization. Regarding peace and war, countries are the most important organizational unit since the military command is usually per country.
Often the larger the population part that takes part in a country’s decision process, the less likely the country will start a war. At the start of a war, a broad support in the population is/was rare. [todo statistics]
Many countries have a single leader, often with large power. Being perfect, every day, for years is nearly impossibly i.e. even if brilliant mistakes usually happen, especially in unforeseen situations.
Having multiple persons deciding usually makes the decision processes more stable and less influenced by specific situations for example by moods (we all are humans). Additionally when having a group of leaders, different talents and experiences can improve the decision process: For example the wit peaks at young to mid age while experience and broad consideration growths with age.
Examples with broad decision processes:
in work
The structure in companies is usually hierarchically as follows: A board of directors is elected by the owners=shareholders. The board takes strategic decisions and elects a chairman which has mainly executive functions and implement the strategy.
The employees only in very rare cases have any rights to be part in the decision making.
Social organizations: E.g. sport clubs, political parties, scouts.
Religions are highly divers. Religions historically often united the spiritual world, science and society rules. Today the scope of religions is broad. Religions can cover traditions, the spirituality, schools of life, how to life (from concrete laws to guides how to behave to ideals how to live) and defining communities.